Agile
Trello
Unreal Engine 5
As one of the programmers, I contributed by developing the level streaming system, level loading/saving system, the character’s auto-aiming and throwing mechanics, and the AI for one of the three main bosses. We followed agile methodologies, using Trello to coordinate our work and keep development efficient.
Working on Shelley Manor was an incredible experience, filled with challenges, problem-solving, and tight collaboration. Seeing the entire team’s passion come together into a polished, engaging game is something I’m extremely proud of.